The cloud GIS web client development platform is based on the modern Web technology. It is the unified Javascript client for the SuperMap cloud GIS and online GIS platform products.


Integrates the commonly used maps and chart libraries

  • Map development library suppor ts: Leaflet, OpenLayers, MapboxGL-JS, iClient Classic.
  • Chart development library supports: ECharts, D3, MapV, DECK.GL.

New component development

  • Supports component development under Vue framework, including map component, rich geographic visualization components, chart component and basic GIS component, etc.
  • MVVM mode (model view ViewModel) is adopted in architecture design, and other frameworks are compatible, such as react, angular and native H5 development.
  • More than 10 sets of themes are built in the component, which can switch the theme styles of all components with one click.

Big data visualization

  • Supports various temporal and static visualization effects: scatter plots, thermograms, honeycomb plots, trajectory plots, O-D plots, flow diagrams, 3D architectural drawings, wind maps, etc.


It is a 3D client development platform based on WebGL technology, which can be used to build 3D GIS applications with plug-ins free, cross-operating systems and cross-browser.


Full Function

  • New instanced layer supports the creation, editing and modification of massive 3D symbolic objects.
  • Supports efficient visualization of voxel grid.
  • Supports high-performance loading and display of massive, multi-source, and heterogeneous data such as images, terrain, maps, vectors, manual modeling data, underground pipelines, tilted photography models, BIM, laser point clouds, and 3D field data.
  • Supports efficient rendering of massive real-time dynamic data.
  • Support 3D spatial analysis and analysis result output: through-view analysis, visual field analysis, skyline analysis, sunshine analysis, profile analysis, openness analysis, etc.
  • Supports special effects in post-processing stage, including floodlight, depth of field, color correction, scanline, self illumination texture, flow texture, HDR, PBR material, custom light source (point light, spotlight, horizontal light), screen space ambient light occlusion (SSAO), etc. as well as scanline with texture.
  • Supports importing 3D effects built by unity3d.
  • Particle effect is more realistic, while optimizing a variety of basic flame, rain, snow, fountains and other particles, adding flame particles such as circular fire and flowing fire.
  • Supports docking RTSP video streaming standards.


Technical Docs
Training Files